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minor updates

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Haruchi
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Post by Greed Tue Mar 26, 2013 12:42 pm

1) i suggested before we should get a side panel to show how many turns our moves will last like MR, SR,DR, aoe's and barriers (not moves that effects opponents though like weakness or nerf)

2) money boost on feeds should be given while feeding on humans too

3) forgot the third Oh noes
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Post by Haruchi Sat Mar 30, 2013 5:46 pm

1) Meh.

2) Shinigamis cannot feed on hoomans; this could be changed by disabling feeding on hoomans altogether.

3) Meh.
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Post by Greed Mon Apr 01, 2013 9:13 pm

i know they cant but feed on humans cost the same amount of pools dont they? except for health from feeding

was wondering why money boost dont effect this type of feed when i clicked on devour human by accident xD
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Post by Azula Tue Apr 02, 2013 1:31 am

I don't think shini even have an option for patrolling to gain money and health, like hollows feeding on hoomans.
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Post by Greed Tue Apr 02, 2013 1:44 am

no they dont from what i remember
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Post by Azula Tue Apr 02, 2013 1:45 am

I should make a suggestion to either add that for them or remove for hollows o-o but I'm too lazy. Go, Greed, I send you forth!
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Post by Greed Tue Apr 02, 2013 1:58 am

xD i wouldnt ask for that o be removed and i have no clue how that could fly for a shini unless they use the (spoiler alert) lol
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Post by Lanaught Tue Apr 02, 2013 7:32 pm

Shini got patrol which gives yen, exp and generals o.o and the healing shop. Not much else o.o
I like the first one o.o Cause it helps to know how long an effect lasts and not have to guess lol
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Post by Crow Tue Apr 02, 2013 9:48 pm

I say remove that type of Feed from the hollow side that way there would be no accidental use of it. It is mostly useless and unused anyways and as stated earlier Shini's don't have that option for patrols.
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Post by Greed Tue Apr 02, 2013 10:13 pm

lan i would like that to be added because knowing how long your self effects last would be good to know and probably set up more strategy accordingly to how long they will last
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Post by Crow Wed Apr 03, 2013 12:06 am

Dual weakness and reflect normally last 2 turns sometimes less. Heals,nerfs,weaknesses,barriers, and AoE's normally last 3 turns or less. There you go no need for more coding now. :p
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Post by kingkkkkgggg Wed Apr 03, 2013 1:34 am

Gaara I had a HSR that lasted a whole fight before
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Post by Greed Wed Apr 03, 2013 11:37 am

most moves last that long but for those ress moves we know nothing of and upredictable move like hsr xD
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Post by Greed Wed Apr 03, 2013 11:46 am

as for shinis to get the option to heal i was thinking that blood bath thing in that palace though i dont see them getting money from that o_o
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Post by Lanaught Wed Apr 03, 2013 3:05 pm

Crow which is it?
3 moves or less? XD
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Post by Crow Thu Apr 04, 2013 2:50 am

I've never personally seen those types of moves last long then I posted previously but at low levels I have seen them wear off sooner. But as with the case like King posted it could be a coding glitch that hopefully you reported King.
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Post by Greed Thu Apr 04, 2013 3:54 pm

i thought so to before but now i think its just like that xD it lasts for a random amount of turns
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