Range/Movement Boost Suggestion.

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Think this is legit?

60% 60% 
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40% 40% 
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Total Votes : 35

Re: Range/Movement Boost Suggestion.

Post by LuluViBritannia on Sun Apr 15, 2012 5:14 am

I voted yes o_o;
But anyways, stop hating on heal >_> Heal wouldn't really seem so crazy if it worked like it's supposed to like 863 HP a turn .-. Well, for someone with max 11% heal.
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Re: Range/Movement Boost Suggestion.

Post by Legend on Sun Apr 15, 2012 5:19 am

LuluViBritannia wrote:I voted yes o_o;
But anyways, stop hating on heal >_> Heal wouldn't really seem so crazy if it worked like it's supposed to like 863 HP a turn .-. Well, for someone with max 11% heal.

Yeah but still a large amount 1.7k is unreal especially when users are hitting each other for 3k >_> 3 rounds of that an you heal a whole attack and then some.

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Re: Range/Movement Boost Suggestion.

Post by Coleman1667 on Sun Apr 15, 2012 5:36 am

Guys, you need to relax. Nobody who's in control has said ANYTHING about removing any boosts. You're jumping to conclusions about things that have JUST been put into place or not even put into place yet. I realize this is a place to voice your opinions but you still need to take a step back and cool down before you type up your ideas.
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Re: Range/Movement Boost Suggestion.

Post by neji2k on Mon Apr 16, 2012 11:05 am

straight up hate on heal keep heal how it is maybe make ress/zan with heal cost more pools to stop battle running tho

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Re: Range/Movement Boost Suggestion.

Post by Valkyreil on Thu Aug 09, 2012 5:09 am

Tachi wrote:If there is a stat for range no one has anything to lose and it makes it fair for everyone o-o.

Unless it got changed with the range boost reduction then having high enough speed + HSM increases your range, it's just that noone trains them because people think they are useless
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Re: Range/Movement Boost Suggestion.

Post by Azula on Thu Aug 09, 2012 4:13 pm

As for the mention of the 4th boost for customs, I say no to this. That is simply too hax and OP. Plus, it makes those people who cannot rack up the shards to get a custom hate those with even more.

I have heard several people say they dislike games where those with money to spend have all the advantages. Giving custom users a 4th move would be furthering this.

As for removing range/movement boost, I say no to this. Plenty of zans that are not customs have range/movement boost, and besides, said boosts have already been nerfed.
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Re: Range/Movement Boost Suggestion.

Post by Tachi on Sun Aug 12, 2012 5:57 pm

Yeah okay now Custom 4th move, but range stat would allow a x.5 moves o-o and would let people actually use strategy since people cry about now being able to use strategy a lot lately.
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Re: Range/Movement Boost Suggestion.

Post by Dantryll on Thu Sep 20, 2012 4:04 am

we need to keep range boost
or i will be nothing but a weakling
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Re: Range/Movement Boost Suggestion.

Post by Lust on Thu Sep 20, 2012 4:43 am

If anything needs to be nerfed it's dat hax heal, lower it to 5% or 6% instead of 8% that way people can do damage and have a slightly more fair fight o-q
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Re: Range/Movement Boost Suggestion.

Post by Dantryll on Thu Oct 04, 2012 12:19 am

heals dont need to be nerfed neither
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Re: Range/Movement Boost Suggestion.

Post by Lust on Thu Oct 04, 2012 2:39 am

They do need to be nerfed i the terms of stacking
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Re: Range/Movement Boost Suggestion.

Post by Azula on Thu Oct 04, 2012 2:59 am

Haruchi already said...think on another thread...that there was possible planning for that, Lust.
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Re: Range/Movement Boost Suggestion.

Post by Toboe on Mon Apr 01, 2013 10:49 pm

my custom will have a movement boost, because if I remember right almost every if not every animal in the dog family is pretty fast!
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Re: Range/Movement Boost Suggestion.

Post by Azula on Tue Apr 02, 2013 1:41 am

footnote: if you nerf heals, than people with berserk with all that hax damage suddenly have a large advantage over those without their heal, especially if they, too, have a heal and/or DR or another resist effect


just my 3.4 cents
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Re: Range/Movement Boost Suggestion.

Post by Crow on Tue Apr 02, 2013 11:47 pm

Nerf heals to are you serious?! Ok lets take out Melee boosts,Berserk,and Spirit Boost oh take out all the Resistances too since they are all super hax too. Come on guys just find a way around it like everything else and quit whining about something that can beat your super hax Twin Cero or whatever. Facepalm
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Re: Range/Movement Boost Suggestion.

Post by Azula on Wed Apr 03, 2013 9:26 pm

imo opinion errything is fien ~o.o~
another 2.6 cents
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Re: Range/Movement Boost Suggestion.

Post by Greed on Wed Apr 03, 2013 9:58 pm

what is this x.5s? o_O
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Re: Range/Movement Boost Suggestion.

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