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Group Fights

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Group Fights Empty Group Fights

Post by Kuchiki_Mateus Tue Sep 04, 2012 1:43 am

Hello,sorry for post 2 soggestions now,if i don't post now i will forgot.

This sugestion is a new fearture to pvp and spar battles.Max 3 fighters per team and only 2 teams.A turn for a team member,another for a foe.
I will set up a sample:
Team A:Players:1,2,3
Team B:4,5,6

How this works:
First turn:player 1.
Next turn:player 4
Next turn:player 2
Next turn:player 5
Next turn:player 3
Next turn:player 6

Points of interest:
*For make a team battle you need:
Set up a team(with online players who are in the same map)

**How invite to team up:
1)Go to a map
2)Click on search area
3)Click on invite
####The invite button is beside the atack button
####A message will be send,if the player accept or refuse,the inviter will receive a mesage as answer.
OBS:The range for a team is the same for a pvp battle.

OBS²:If the another team is incomplete or one player is not in the same map ,you cannot fight and a new message will show:
Your or another team is incomplete.

***The first one to invite the players is their leader.The leader can kick members.

***When be apart of a team,you cannot fight alone.

***All the members can quit.

***When a player enters or exits a team,a message will be send to all members inbox.

####Battle prizer are the same than a pvp battle(zenny/soul/stats).


#############Team battle bonuses#####################
IF a team member uses a buff(except zampakuto buffs-but defensive zampakuto skills catch out all your team) all his party members gain the bossts(not accumulative effects).

Please comment!!!!!
Kuchiki_Mateus
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Group Fights Empty Re: Group Fights

Post by orosan Tue Sep 04, 2012 4:15 am

Seems like just another way to do an MPvP~ eh.
not to mention the thing about each player gets a turn, gosh that would take so long to end the battle. I can imagine it being really messy on the grid with 6 ppl.
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Group Fights Empty Re: Group Fights

Post by Valkyreil Tue Sep 04, 2012 4:33 am

What if one team had 1min 4 all members to move and then the next team has
1min, this would speed it up and also create alot of neccesity for team tactics and formation
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Group Fights Empty Re: Group Fights

Post by Kuchiki_Mateus Tue Sep 04, 2012 1:36 pm

Valkyrie that's a idea,but if a full party move on a turn,that can crash the server(if run out of memory)
so i think no guy(this is dangerous)
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Group Fights Empty Re: Group Fights

Post by Haruchi Tue Sep 04, 2012 4:44 pm

Locked due to this being, essentially, MPVP which is already in planning.
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