damages

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damages

Post by Xanus on Sun Jan 20, 2013 10:06 pm

When viewing a move there should be how much damage the move would do eg.250-300 etc. according to your strength and melee skill/spirit and intell skills.
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Re: damages

Post by Toboe on Sun Jan 20, 2013 11:34 pm

i agree with this!! my move CAN do 1800 in one hit then the next 4574 or something. ...what the...
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Re: damages

Post by Xanus on Mon Jan 21, 2013 12:58 am

Kufufu, finally someone agrees with one of my suggestions
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Re: damages

Post by orosan on Mon Jan 21, 2013 1:16 am

that's cuz most of your suggestions were already made and rejected.
read the sticky messages at top first before posting~

other then that, i have no comments on this one, lets see what others think.
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Re: damages

Post by Xanus on Mon Jan 21, 2013 1:20 am

Orosan always seemingly emitting a negative aura.... Facewall\'ing
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Re: damages

Post by orosan on Mon Jan 21, 2013 1:59 am

making a suggestion usually means there will be ppl who will criticize it including me xD
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Re: damages

Post by Seto_E on Mon Jan 21, 2013 2:05 am

I also agree with this suggestion. Would be nice to see how exactly your moves gain power as they lvl depending on a person's stats. Thumbs Up 2
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Re: damages

Post by mskod1 on Mon Jan 21, 2013 4:22 am

Well how would it be done you might have a range of damage but it would be effected on any individual you vs. Someone may have high defenses hence the range will not be on the higher scale. I think there is a lot of variables involved
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Re: damages

Post by Xanus on Mon Jan 21, 2013 4:55 am

Just think of it like League of legends attack damage vs defence etc
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Re: damages

Post by Lust on Mon Jan 21, 2013 5:47 am

I'm not much of a fan of this idea. You want to know the average damage of your move do arena or survival, still it is impossible to do this because of the factor called flux.

In my opinion it would take lsm an immense amount of coding for nothing important


Last edited by Lust on Mon Jan 21, 2013 6:32 pm; edited 1 time in total
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Re: damages

Post by lyonin on Mon Jan 21, 2013 7:41 am

I have to agree with Lust, it is insignificant. If you want to see how much damage you will do to someone, go fight them. Only then will you truly know.
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Re: damages

Post by Haruchi on Mon Jan 21, 2013 2:43 pm

I'll have to share a bit of my terrilimited knowledge of the moves to say sorry, this isn't do'able.

The damage depends on each opponent.

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Re: damages

Post by Xanus on Mon Jan 21, 2013 10:39 pm

Just think of it like league of leagends.....Orosan might know what I mean
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Re: damages

Post by Lust on Mon Jan 21, 2013 10:42 pm

Thinking league or not. The fact remains, it is not possible
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Re: damages

Post by orosan on Tue Jan 22, 2013 12:17 am

actually almost everyone who replied to this knows league of legends, and you're forgetting, this game isnt like league of legends at all , its a text based browser game~

how is the system supposed to know what your attack damage will be permanently and deals the same amount to everyone?
or are you asking for a static damage and always be the same no matter what offense or defense everyone has?

please do tell me.
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Re: damages

Post by Lust on Tue Jan 22, 2013 9:51 am

This would be viable if we in theory only had melee and spirit skill as the only stats, I know what you mean but there's too many holes in your suggestion
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Re: damages

Post by Xanus on Tue Jan 22, 2013 10:20 am

Sigh, maybe this idea isn't so good, I know what I mean, I'm just not good at explaining
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Re: damages

Post by Kuchiki_Mateus on Tue Jan 22, 2013 7:42 pm

I will explain why not:This makes the game so much without fun.You'll use a calculator and see if you can win or lose.Is that fun for you?I hate this idea.
Sorry.
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Re: damages

Post by orosan on Tue Jan 22, 2013 10:17 pm

locked~
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