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damages

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Post by Xanus Sun Jan 20, 2013 10:06 pm

When viewing a move there should be how much damage the move would do eg.250-300 etc. according to your strength and melee skill/spirit and intell skills.
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Post by Toboe Sun Jan 20, 2013 11:34 pm

i agree with this!! my move CAN do 1800 in one hit then the next 4574 or something. ...what the...
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Post by Xanus Mon Jan 21, 2013 12:58 am

Kufufu, finally someone agrees with one of my suggestions
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Post by orosan Mon Jan 21, 2013 1:16 am

that's cuz most of your suggestions were already made and rejected.
read the sticky messages at top first before posting~

other then that, i have no comments on this one, lets see what others think.
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Post by Xanus Mon Jan 21, 2013 1:20 am

Orosan always seemingly emitting a negative aura.... Facewall\'ing
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Post by orosan Mon Jan 21, 2013 1:59 am

making a suggestion usually means there will be ppl who will criticize it including me xD
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Post by Seto_E Mon Jan 21, 2013 2:05 am

I also agree with this suggestion. Would be nice to see how exactly your moves gain power as they lvl depending on a person's stats. Thumbs Up 2
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Post by mskod1 Mon Jan 21, 2013 4:22 am

Well how would it be done you might have a range of damage but it would be effected on any individual you vs. Someone may have high defenses hence the range will not be on the higher scale. I think there is a lot of variables involved
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Post by Xanus Mon Jan 21, 2013 4:55 am

Just think of it like League of legends attack damage vs defence etc
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Post by Lust Mon Jan 21, 2013 5:47 am

I'm not much of a fan of this idea. You want to know the average damage of your move do arena or survival, still it is impossible to do this because of the factor called flux.

In my opinion it would take lsm an immense amount of coding for nothing important


Last edited by Lust on Mon Jan 21, 2013 6:32 pm; edited 1 time in total
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Post by lyonin Mon Jan 21, 2013 7:41 am

I have to agree with Lust, it is insignificant. If you want to see how much damage you will do to someone, go fight them. Only then will you truly know.
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Post by Haruchi Mon Jan 21, 2013 2:43 pm

I'll have to share a bit of my terrilimited knowledge of the moves to say sorry, this isn't do'able.

The damage depends on each opponent.
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Post by Xanus Mon Jan 21, 2013 10:39 pm

Just think of it like league of leagends.....Orosan might know what I mean
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Post by Lust Mon Jan 21, 2013 10:42 pm

Thinking league or not. The fact remains, it is not possible
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Post by orosan Tue Jan 22, 2013 12:17 am

actually almost everyone who replied to this knows league of legends, and you're forgetting, this game isnt like league of legends at all , its a text based browser game~

how is the system supposed to know what your attack damage will be permanently and deals the same amount to everyone?
or are you asking for a static damage and always be the same no matter what offense or defense everyone has?

please do tell me.
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Post by Lust Tue Jan 22, 2013 9:51 am

This would be viable if we in theory only had melee and spirit skill as the only stats, I know what you mean but there's too many holes in your suggestion
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Post by Xanus Tue Jan 22, 2013 10:20 am

Sigh, maybe this idea isn't so good, I know what I mean, I'm just not good at explaining
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Post by Kuchiki_Mateus Tue Jan 22, 2013 7:42 pm

I will explain why not:This makes the game so much without fun.You'll use a calculator and see if you can win or lose.Is that fun for you?I hate this idea.
Sorry.
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Post by orosan Tue Jan 22, 2013 10:17 pm

locked~
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