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flee cooldown

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Post by Greed Thu Mar 28, 2013 10:17 pm

i think this should be lowered to 5 minutes because its a whole training session how it is now at 10

heres a scenario training just ended about to start a new one and im in a battle, it lasts a few minutes against a obvious stronger opponent when they get a afk you use that chance to escape and then you have another 10 minutes to wait think about how many bp you just lost Staring

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Post by Dead_pool Thu Mar 28, 2013 10:19 pm

I think it should be raised...to 15 minutes and you lose 3/4 of your pools...
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Post by Greed Thu Mar 28, 2013 10:23 pm

can you comment more seriously? xD
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Post by Dead_pool Thu Mar 28, 2013 10:28 pm

if not the pools then the timer...so that way when you just trained, you get to feel the sting of losing 5 minutes of a train schedule
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Post by Greed Thu Mar 28, 2013 11:04 pm

thats what im saying lower it to 5 so it wont be too long and loose all that bp you just did and possibly miss a bp train xD
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Post by Dead_pool Thu Mar 28, 2013 11:18 pm

no no no I want 15 minutes to bypass a ten minute training...so they can suffer more...
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Post by Greed Fri Mar 29, 2013 12:57 am

your reason? flee usually happens if a person is afk for me so if they start a battle and go off not the person who flees fault
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Post by Crow Fri Mar 29, 2013 1:13 am

It's set that high so if you chose to run and not get killed then you have a penalty for it. So if you wanna train a bit faster then just take the death problem solved.
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Post by Greed Fri Mar 29, 2013 1:27 am

thats if the person stays on to finish it xD

if there afk and cant do enough to kill them or dont have the pools to do it this is the option
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Post by Crow Fri Mar 29, 2013 1:33 am

It's 10 minutes not like it's 3 hours just simply wait,talk in social and get some AP,eat a snack just do something else for a few minutes.At most you lose 10 and 1 extra 10 minute train which i what a burst is anyway. :p
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Post by kingkkkkgggg Fri Mar 29, 2013 4:58 am

How about if the person is afk flee is free
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