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Drako Asoga

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Drako Asoga Empty Drako Asoga

Post by Drako2k0 Wed Nov 27, 2013 7:16 pm

Age: 243

Race: Shinigami

Squad: Kido Corps

Rank: 10th seat

Zanpakuto
Shikai: Ookami Soku (Wolf Paw)

Bankai: Inazuma Ookami Soku (Lightning Wolf Paw)

Release word: Howl

Type: Speed



Zanpakuto Description/Abilities:

Shikai - When released into Shikai, the Zanpakuto takes the form of a wolf paw and cover's Drako's right hand. It then surrounds Drako with an ethereal orb that doubles his speed and reaction time. Anything else entering the orb will likely have it's speed and, provided it's alive, reaction time cut in half. This orb only extends twice the length of the average zanpakuto's length in sealed form as a radius around Drako. In addition, Drako can use his spirit energy to create a blade made entirely out of Kido extend from the back of the paw. He uses this whenever an opponent is adamant about maintaining close combat.



Bankai - Drako becomes a bi-pedaled wolf wearing plated leg armor, and carrying a bastard sword. This doubles his physical strength and endurance. In addition his transformation triples his speed from Shikai Form and the orb that once surrounded him transforms into an aura that extends in a 3 block radius. This aura not only cuts the reaction time of his enemies in half, while doubling his own, but it also instils a strong mental suggestion of panic and fear, causing those of weak will to flee the battle, and making it possible for even the most hardened veteran to react instinctively to their own fear and make mistakes in combat, allowing Drako many vulnerable areas to attack.



Custom Kido: Drako has trained to develop a highly specialized Kido that is uniquely his. Because of the nature of this Kido, unless one is able to physically see the spiritual energy manifesting, it is nigh impossible to copy the techniques Drako uses.



Paraleyes - Drako can focus spiritual energy within the pupils of his eyes, and release it in an invisible blast that temporaily stuns the victim, making them unable to move for 5 seconds.



Phaseshift - Drako can lace his spirit energy with a secondary layer of energy that can temporarily disrupt the kido, and then allowing it to reform a split moment later. This allows many projectile kido attacks to bypass barriers by phasing right through. The phaseshift lasts only a moment though, and one with quick enough reflexes may erect a secondary barrier to block the attack once it reforms, before it can shift again. This is a small window of opportunity and is usually impossible to react in time, when the victim's reaction speed is being hindered by Drako's Zanpakuto, unless it is expected ahead of time.



Doppelganger - Because of Drako's speed training, once shikai is released, he can move at a speed where he can leave behind an after image of where he just was. Normally these after images are stationary and incorporeal, thus negating any threat of damage. Drako has perfected the art of using his spirit energy to infuse these after images with the ability to actually fight his enemies at a reduced power level. In Shikai, Drako can only maintain 1 doppelganger at a time and its power is roughly 1/3 of the original's. In Bankai, Drako is able to maintain 3 doppelgangers at 1/3 power each, 2 doppelgangers at 1/2 power each, or a single doppelganger who is in every way just as strong and capable as the original. Drako's Doppelgangers are unable to use any of his custom kido abilities, and only the doppelganger at full power can use kido abilities above level 60. While a regular After-image only maintains its appearance for a couple seconds before disappearing, a doppelganger is able to maintain its form for upwards of 10-20 minutes, or until killed. In Bankai, the duration these doppelgangers can maintain form on the field triples.



Description: Drako has medium length black hair, and a mix of green/hazel eyes. He stands about 5'10" tall, and weighs 137 lbs. Many have commented that he has the eyes of a wolf. He's kind of stand-offish when it comes to social contact, acting cold and unemotional, bu this is because he is just uncomfortable around other people. He can be quite lively and energetic when with people he is comfortable being around.

Ever since joining the academy at the Soul Society, Drako was found to be extremely skilled in the use of Kido. He mastered various abilities quickly, including: Casting Kido on the move even while chanting an incantation, Being able to silent cast all but the highest level Kido, and being able to cast kido in the 90s without an incantation.In addition to casting such high level kido, Drako is adept at weaving multiple kido spells together in order to barrage his opponent without them ever being able to decipher exactly which kido spell he's flinging.



   Throughout his training Drako has favored speed above anything else to compliment his deadly armada of kido cantrips. He prides himself in being able to dart about the battle field, making it as near impossible to track him as possible, while flinging out kido at his opponents from all sides. In addition to speed training, he trained both his physical endurance so that he may maintain his speed even throughout an extended battle, and his spiritual endurance so that he would not exhaust his spirit energy very quickly or easily while flinging out various Kidos. Lastly, Drako trains and fights with his eyes closed at all times, preferring to see his opponents through their spirit energy rather than relying on his eyes. This works two fold, when he opens his eyes, it usually means he's getting serious, and he's about to show his full strength.



   Drako's goal is to become the captain of the Kido Corps, and thus upon reaching 10th seat undergoes secret training every night. He works to rival the speeds of the fastest shinigami using their bankai without ever even releasing his Shikai. Though he is a long way from outmaneuvering Byakuya Kuchki's flashstep, or Ichigo's Bankai without closing some of the gap with his own shikai/bankai.


Last edited by Drako2k0 on Wed Nov 27, 2013 7:23 pm; edited 2 times in total
Drako2k0
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Drako Asoga Empty Re: Drako Asoga

Post by Drako2k0 Wed Nov 27, 2013 7:17 pm

Please let me know if there are any issues of balancing and I will try to modify it accordingly. I worked hard and I don't think anything is too unreasonable powerful. But an outside opinion would be helpful.
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Drako Asoga Empty Re: Drako Asoga

Post by jetxtreme Thu Nov 28, 2013 10:39 am

Hi I am not a mod but depends on how I see the mods comment I'd take note of somethings though I'm not sure if they'd think the same but just prepare for your answers just in case.

First your character profile is good, it sounds great actually and really full of good details. You really thought of it I can see it.

Now going to the comments

1. Note that your bankai isn't unlocked yet. you'd be able to get your bankai once you've progressed enough in rp

2. I'm not sure if they would think it as related, but i had a skill in my zan particularly in my bankai that instantly cuts the strength of my enemies by half which was disapproved so I made the effect gradual. I think in your case where you instantly cut the speed of your opponents by half, perhaps make it gradual as your opponents stay in the radius of that sphere. (Not sure if they'd note that though just be prepared if ever they make you work on that)

3. Correct me if I'm wrong it seems that your paraleyes is made in a way that it is inevitable especially a 5 second stun is already long enough to be very dangerous. You should make it into something that your opponents can evade it perhaps take note that the invisible blast is a straight moving energy which can be evaded when the opponent is able to sense it or the I think the medusa effect is fine where your enemy would only be caught if his eye comes in contact with yours.

(Again they are simply assumptions just in case. Nice profile drako!)
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Drako Asoga Empty Re: Drako Asoga

Post by Drako2k0 Fri Nov 29, 2013 9:09 am

jetxtreme wrote:Hi I am not a mod but depends on how I see the mods comment I'd take note of somethings though I'm not sure if they'd think the same but just prepare for your answers just in case.

First your character profile is good, it sounds great actually and really full of good details. You really thought of it I can see it.

Now going to the comments

1. Note that your bankai isn't unlocked yet. you'd be able to get your bankai once you've progressed enough in rp

2. I'm not sure if they would think it as related, but i had a skill in my zan particularly in my bankai that instantly cuts the strength of my enemies by half which was disapproved so I made the effect gradual. I think in your case where you instantly cut the speed of your opponents by half, perhaps make it gradual as your opponents stay in the radius of that sphere. (Not sure if they'd note that though just be prepared if ever they make you work on that)

3. Correct me if I'm wrong it seems that your paraleyes is made in a way that it is inevitable especially a 5 second stun is already long enough to be very dangerous. You should make it into something that your opponents can evade it perhaps take note that the invisible blast is a straight moving energy which can be evaded when the opponent is able to sense it or the I think the medusa effect is fine where your enemy would only be caught if his eye comes in contact with yours.

(Again they are simply assumptions just in case. Nice profile drako!)
Yes I understand I don't get bankai right off the bat, specially since I'm only claiming 10th seat. This is just the completed profile. For the speed effect, if a mod thinks it's too much, I can easily adapt it to be a more gradual effect, my reasoning though is that because it's a speed type, it would make since that it's effects are felt a lot quicker as well. It's design is to support my ability to end a fight as fast as possible.

For the paraleyes, I might have miscommunicated. It is a kido ability like any other, so it can be sensed like any other kido, blocked and dodged and all that. The "invisible" aspect was only to describe that it doesn't produce a particle effect that you can physically see, and yes it is supposed to move in a straight line (albeit a very quick moving blast) I think though I like the idea of it triggering when our eyes lock to be a temporary medusa effect. I am totally okay with making that change.

Thank you for your input ^.^
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Post by Drako2k0 Sun Dec 01, 2013 12:04 am

Forum is rather dead isn't it?
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Post by Drako2k0 Wed Dec 04, 2013 2:07 am

Changes to be made:

Shikai/Bankai: Removal of the speed/reaction time cripple effect, will maintain the speed/reaction time buff my character gets though.

Paraleyes: No longer casts an attack that can be dodged, but rather when used, only takes effect if the victim makes direct eye contact with Drako. (medusa effect)

Doppelganger: No longer creates clones with spirit energy that can act independently. Instead infuses the after images with spirit energy that acts as an interference towards the opponent's ability to sense, track, and anticipate Drako's movements and attacks through his spirit energy. Duration maintains 10-20 seconds before fading. The number of after images Drako can maintain depends on whether or not his shikai or Bankai is released. In Shikai Drako can infuse between 1-3 after images, in Bankai drako can infuse 5-10 after images. After images immediately disapparate when receiving an attack from anything.
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