new idea for unlocking zan/ress

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new idea for unlocking zan/ress

Post by Jin on Mon Mar 31, 2014 8:35 pm

before truly unlocking your zan/ress a player has to defeat it in grid battle to learn it's name. The zan/ress uses it's moves and default moves. We could see how the moves work in battle a little. I think it would build excitement and should be able to achieve the win well before a player has the skills to unlock the moves

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Re: new idea for unlocking zan/ress

Post by Law on Mon Mar 31, 2014 9:07 pm

It sounds like fun o3o

Just not sure how hard that would be to code, for every single zan/ress.
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Re: new idea for unlocking zan/ress

Post by Toboe on Sun Apr 13, 2014 8:15 pm

I really like this idea!
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Re: new idea for unlocking zan/ress

Post by Yuzen_Narukami on Mon Apr 14, 2014 8:49 am

Good idea ! Great actually ! Wink
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Re: new idea for unlocking zan/ress

Post by Mishin on Thu Apr 24, 2014 5:16 pm

i don't know how much that thing can be hard to be coded, but in my opinion is a very good idea
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Re: new idea for unlocking zan/ress

Post by Hunata on Fri Apr 25, 2014 12:49 pm

Definitely an interesting idea.

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Re: new idea for unlocking zan/ress

Post by Grimmjow on Fri Apr 25, 2014 3:12 pm

I would rather there just be a special AI that can only be accessed in your inner world or soul chamber that you could fight and gain extra experience for sword move spamming. The AI shouldn't give stats or if it does they should be very low to balance out the extra experience gained by the move. This would make it seem like you are training with your sword and it's teaching you how to properly use it.
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Re: new idea for unlocking zan/ress

Post by Mishin on Tue Apr 29, 2014 12:10 am

Grimmjow wrote:I would rather there just be a special AI that can only be accessed in your inner world or soul chamber that you could fight and gain extra experience for sword move spamming. The AI shouldn't give stats or if it does they should be very low to balance out the extra experience gained by the move. This would make it seem like you are training with your sword and it's teaching you how to properly use it.

I think that is a good idea. Maybe with a timer between one training and the next.
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Re: new idea for unlocking zan/ress

Post by Greed on Sat Sep 06, 2014 4:31 am

This is a great idea and a excellent idea to build on thist topic @Grimmjow Im for this =o
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Re: new idea for unlocking zan/ress

Post by Shadowzangetsx on Fri Sep 12, 2014 1:20 am

i would love if you could ai your zang and it would teach you new moves

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Re: new idea for unlocking zan/ress

Post by Asharana on Sat Sep 13, 2014 11:48 am

one draw back Noobs would need to retake the Exam multiple time before get new Zan let alone the type of Zan... and that means Legendaries would be more accessible but also less rare. meaning a Captain that Re Rolls is actually Required to re take the Zan Test with TImer to pass to get Legendary ugh...

we might need to rethink this before next Update/Overhaul...


Last edited by Asharana on Sat Sep 13, 2014 11:49 am; edited 2 times in total (Reason for editing : code corrections.)
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Re: new idea for unlocking zan/ress

Post by Asharana on Sat Sep 13, 2014 11:53 am

Grimmjow wrote:I would rather there just be a special AI that can only be accessed in your inner world or soul chamber that you could fight and gain extra experience for sword move spamming. The AI shouldn't give stats or if it does they should be very low to balance out the extra experience gained by the move. This would make it seem like you are training with your sword and it's teaching you how to properly use it.

i agree with this but that would mean the AI is based on your own level and would need to be defeated before you could unlock a Vast Lordes or Bankai level attack Shikai etc...
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Re: new idea for unlocking zan/ress

Post by Asharana on Sat Sep 13, 2014 11:57 am

Luffy wrote:It sounds like fun o3o

Just not sure how hard that would be to code, for every single zan/ress.
if you can setup the Code will do a Map to make it seem like a real inner world but the maps with most likely be Random generated so that each Ress Chamber or Zan Inner world is more or less unique to a Tee..


Last edited by Asharana on Sat Sep 13, 2014 11:58 am; edited 1 time in total (Reason for editing : Quote didn't stick)
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Re: new idea for unlocking zan/ress

Post by Greed on Sat Sep 13, 2014 2:47 pm

Asharana wrote:one draw back Noobs would need to retake the Exam multiple time before get new Zan let alone the type of Zan... and that means Legendaries would be more accessible but also less rare. meaning a Captain that Re Rolls is actually Required to re take the Zan Test with TImer to pass to get Legendary ugh...

we might need to rethink this before next Update/Overhaul...

Don't see what your getting at in any of your posts especially this one @Asharana. Do you think if you fail they automatically get a chance to face another zan? I don't know where you got that idea but good that it is addressed because this should not be the case whichever zan you face will be the same until you can learn its name, only seems reasonable that way imo
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Re: new idea for unlocking zan/ress

Post by Greed on Sat Sep 13, 2014 2:58 pm

Asharana wrote:
Grimmjow wrote:I would rather there just be a special AI that can only be accessed in your inner world or soul chamber that you could fight and gain extra experience for sword move spamming. The AI shouldn't give stats or if it does they should be very low to balance out the extra experience gained by the move. This would make it seem like you are training with your sword and it's teaching you how to properly use it.

i agree with this but that would mean the AI is based on your own level and would need to be defeated before you could unlock a Vast Lordes or Bankai level attack Shikai etc...

Disagree on your part Asharana, The way you Unlock a ress/zan move is fine it is just the training to level up the move that Grimmjow is talking about. And before I quote your third post xD

let's not make this anymore difficult than it has to be im sure coding a Ai for zans is more than enough
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