Item and Moves UI Suggestion

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Item and Moves UI Suggestion

Post by Netzach on Fri Oct 17, 2014 9:12 am

Item Sets
Each player is allowed a number of item sets (my suggestion is 3). To create a set, you must equip all the items you want in it and then you are given the choice to save it. Allowing the players to name and rename their sets for more convenience would be appreciated.
A drop down list or something similar would have to be added to the items section of the equip page to be able to quickly choose which set you want to equip. A section somewhere in that page showing what items are being included in each set is not a must but a nice addition. If such a section is added, another convenient addition would be to show the boost and the % of each item next to its name or a summary of what boosts the set gives.

Move Sets
Same as with the Item Sets, expect there is no need to show boost types, percentages and the like, as moves have many more variables that are important.

To make things easier, in both Move and Item sets, only the section showing what is included in each set could be added, making the functionality of the two features identical and reusable.

Reasons for Suggesting
Personally, this would help me a lot. Not so for the moves since I don’t have a lot right now, but I have different item sets I like to use when spamming AI with Melee, Spirit or when I am getting ready for PvP. This would save me a lot of time in the long run, and I would finally be able to get rid of the word files containing information about each set I want to use.

Improved Armory and Equip UI
In both the Armory page, another column could be added, showing the boost’s name and percentage. This would effectively remove the need for a second page for each item. The only downside to this is that the item’s description would be unavailable.
The same thing could be done in the Equip page for the items for the same reasons and with the same results.

Alternatively, instead of having an inner page for each item, you could use a popup containing all the information you want to show. The same thing could be done with the moves in both pages as well.

Reasons for Suggesting
Opening a ton of tabs to see what I want to buy, regardless of whether it’s a move or an item, can get pretty annoying. I am experiencing it all over again now that I am trying to help some new members with what moves they should be getting.

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Re: Item and Moves UI Suggestion

Post by Mavis on Fri Oct 17, 2014 3:05 pm

Looks good, and would facilitate switching between AIs and PvP faster, as well as for calculating your boosts.

A little extra would be to compare certain sets in the armory before you purchase them :o

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Re: Item and Moves UI Suggestion

Post by lyonin on Fri Oct 17, 2014 9:18 pm

What happens when you have an item set with a Godly aura and then you run out of said aura... You could have it equip the first items on the list, but that wouldn't really be sufficient. Also, if it was made so that it doesn't do that, then extra sets would be needed, in the end, a lot more sets needed... And when it's all said and done, there IS a limit on how much you can do/add. that is why there are character limits in social/pm and whatnot.

Just saying. I like the idea, but there are a lot of kinks to work at.
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Re: Item and Moves UI Suggestion

Post by Netzach on Fri Oct 17, 2014 11:02 pm

A check to see if you have enough slots to add all the items/moves that belong in the set you are trying to add is something easy to implement and my suggestion would be to give the player an error message saying that they have insufficient slots.

Maybe from your point of view this creates the problem that you will have to edit/delete your old sets if you changed your aura to match the new one, but that is still no more work that what we already have to do in the same situation and you only have to do it once for as long as your aura lasts.

I am not opposed to extra sets although I doubt I'd ever use more than what I've already mentioned. Assume that we are allowed an infinite amount of sets. Where are you going to put the list? This also makes any kind of additional features (like showing the boosts) pretty hard to make since you don't want to flood the page with tons of information.

Speaking from personal experience, I’ve had long periods of time with no aura, some with Legendary and a few more months with Godly and never once was I alternating between them. I can honestly say that I only had to rearrange my moves and items due to change in the number of my slots three times in all my time in this game (although I admit to being inactive for a while). Those three times where when I first got Legendary Aura, when I came back from inactivity with no aura and when I bought Godly once again.
This may not be true for everyone but I believe that having to manually change the sets when I change aura is something I can live with if I am going to have the added luxury of quick changing during the time my aura stays the same.

Having said this, I do not believe that a big amount of sets is required to satisfy anyone’s needs. The exact number is not up to me, my suggestion was 3 mostly because that’s how many I was imagining when thinking about how the page would look.

I do not consider the above an issue, just a compromise the players will have to make for getting a what I think would be a helpful feature.

Thank you both for your input.

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Re: Item and Moves UI Suggestion

Post by Akirakenpachi on Sat Oct 18, 2014 9:17 am

I like this idea that  will help me a lot too as replacing items  sure is irritating.
And even if we lose them when our aura runs out we can easily set them back as we already have certain sets made for spamming/pvp .

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