An all new pvp system

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An all new pvp system

Post by Sieghart on Sun Sep 13, 2015 5:17 am

WOB pvp has always acted like a Chess game of two kings beating each other up by range disadvantages and waiting for your opponent to just mess up where to move or wait for them to lose their will to fight and just kill them when they enter your kill range. due to this, battle holding/running exists

and so, I would like to propose an idea for a new pvp system that would be fun as hell as a strategy game

the pvp would be a real time turn by turn battle

so, for example. player 1 chooses where to move in the map, and along with that; chooses which direction to attack. player 2 does the same. and when they finally click submit, the battle commences as they watch their characters duke it out on what happened with the result.

it is perfect along with the sta/energy cost thing per movement! also, it will be fun and wob could have a new revolutionary battle system using their luck, intuition, pvp experiences, play style and critical thinking!

So wob would turn into a game of skill instead of it being a counter slap to the face style of game owo

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Re: An all new pvp system

Post by Sieghart on Sun Sep 13, 2015 5:36 am

also, with this new kind if pvp system, it would totally attract both gamers and newbies alike and will totally spend money for shards to get stronger and atuff in this game!

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Re: An all new pvp system

Post by Atrax on Mon Sep 14, 2015 11:30 am

sry but it rly wouldn't work, it doesn't involve any strategy and it's completely random
for example, the 2 players might not even hit each other for 6 or more turns since they don't end up in each other's range
it may be viable as a troll mode on April 1st but it'll make most pvp players quit if it's implemented permanently
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Re: An all new pvp system

Post by Zerorin on Mon Sep 14, 2015 12:03 pm

That system wouldn't really work.. It takes away strategy in favour of random chance. You have no idea where your opponent will be moving/attacking, so it would just result in two players swinging blindly in hopes that they hit one another.. The "chess" aspect is what makes for interesting battles. It allows for planning and strategy to play out in a decently paced fashion. The new battle update will make holding much less of an issue, if not entirely removed.
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Re: An all new pvp system

Post by Sieghart on Sat Sep 19, 2015 3:59 pm

it wont take away strategy. there is still some strategy to it because a high level player of the same rank can still lose to a lower level player of the same rank if the lower level player is smart on their next move and where to go and where to attack by analyzing the whole situation and what the enemy player can do... I totally believe this kind of new game llay would actually make the game 10x more fun.

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Re: An all new pvp system

Post by Sieghart on Sat Sep 19, 2015 4:01 pm

they will not be swinging blindly... it will be about critical thinking here.

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Re: An all new pvp system

Post by Sieghart on Sat Sep 19, 2015 4:03 pm

also... if you guys have any doubts then... let's go with atrax's idea. implement this feature on april 1st. and once you guys try it out, youll all see just how this new game play will totally make the game 10x better... I cant explain how or why any deeper but... my imagination is just telling me it will... my gut feeling is telling me it will...

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