A suggestions list I made.

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A suggestions list I made.

Post by Sieghart on Wed Sep 16, 2015 1:20 pm

well, I have tons of ideas for this game to make it better hopefully... and with that sudden ambition I have in my heart, and soul for a game like this that has lots of potential, I will gladly make a long list of suggestions I have in mind. Although, not only will I be suggesting a long list of them like some manager or superviser in a crappy office community; but I am willing to "create" the suggestions I made by writing them to turn them into a reality.

I won't explain each suggestion in this list in full detail... However, I will happily answer any questions or contradictions regarding the suggestions I am about to list to see their flaws and would improvise them somehow or we can just forget a suggestion completely. And so, here it goes...

More moves names/descriptions for Shinigamis/Hollow... I mean A LOT — Why? Nothing else but for characterization... This is a web browser game and your character is an imagination of yours made from text... and what better way to make your character more appealing and awesome for you but to create a longer list of various awesome move names and descriptions. I have watched lots of action anime, series, movies and games and I can safely say I can create a lot of awesome moves for this game.

Of course, I understand the flaw to this idea... which is why the moves, descriptions and what-not will be various copies of effects, ranges of what other moves are like

for example, if you are shini r2, U have crushing blow which is a 3.1 move... well then, there is also another move that acts in the same manner of effects and range as crushing blow but with a diferent name and different description... and the way how the attack goes in the description just fits your current rank... I can imagine a way to match how your character is able to do the move without it being too OP-sounding in the description.

This is as much as how I am able to explain in detail of the idea so just feel free to ask questions of this suggestion.

In-game Avatars: Well, another suggestion... some In-game exclusive avys which are obtainable in game... some are for free while cool ones are obtained by paying shards while some others are obtained by completing quests.

feel free to ask any questions/contradictions

Title system: They are achievable by pulling off something in the game... but not only are they just lines of text underneath your character, but also have bonuses like stat bonuses and % stuff or element damage or normal zanpakuto bonus or specific zan bonuses etc.

Achievement system: a system where if you complete a random task in the game, you obtain rewards and whatnot.

Writing for quests — I already saw that the quest thing is accepted and can be implemented soon. I also suggest that some moves could be obtainable from these, rare titles, or avys... Or perhaps some stat increases. Anyway then, I volunteer to write for the quests then. Although, I have another suggestion...

Scenario/Main Quest: I can write up a scenario/main quest for this game if it's okay... they are totally different from the normal questing for they make you gain not only yen/souls but perhaps stat increases as well... or a title in your name... unlock new avys and perhaps another kind of currency for something which should be tackled for a different time... or perhaps even a new move obtainable from the quest.

Feel free to ask any questions/contradictions

Characters/Original Characters: This is a fan made game for world of bleach... however, that does not stop us from creating our original characters... Maybe we can make an original character starting from the tutorial, or an original character who guides you in the arena or something. Ill be glad to think of some...

Feel free to say any questions/contradictions

Elements/Zanpakuto Elements: Okay, I am close to how this system should go... but maybe after you roll your zanpakuto, there will be another feature in r5 at a certain level to roll for an element. they would totally determine your game and playstyle or something... some how... Im in the middle of how to come up with this.

Dodge %: So it will not only just be hitting each other a lot, but luck as well for an attack to miss.

Pools+hp rerolling: this costs shards and your pools along with, or except your hp will be rerolled according to how much they all are in total.

More squares to move in travel map: you should be able to travel faster in the travel map depending on how much shunpo/sonido you have.

Mini-squad/espada (I forgot what the word is called) — So like, youre part of a squad/espada... congratz... but are all of them active or can you even work with them? Maybe it is time you should have a smaller squad/espada group with a maximum of probably 3 - 5 people. communications and everything is faster and you can add friends or people who you can work together with.

Rare/One-time/connection items — They are cool, some give decent stats, some of them sound cool but dont do anything much or just for fun and you can use them in battle for fun and are inter-related with your zanpakuto some how with a back story to give you a bigger boost.

Shard exclusive training: So like, I had this sudden train of thought... you know how every individual in this world have different types of growth when you train, in wob, no matter how you think about it, everybody just has the same rate of growth and it just doesnt help them catch up with other players... this training could be fast as hell, gives humongous boosts and doesnt come cheap owo perhaps 1 - 5 shards per train... anyway, it can also be not fast as hell and just do what you want with the duration...

Every game of Lsmjudoka is in the same universe: I havs thos gut feeling that this could be something fun and crucial in the future... It also sounds fun... maybe this kind of idea could be used for events or something or quests or how some features in the game have some connections.

Still got lots of ideas in my head but will write more in a later time.


Last edited by Sieghart on Sat Sep 19, 2015 2:00 am; edited 3 times in total

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Re: A suggestions list I made.

Post by Hunata on Wed Sep 16, 2015 5:08 pm

Some of these ideas have merit, others don't, but I like the thinking behind it all.

The main quest line and side quests, as well as the achievable in game avatars, are all interesting updates that would just add more depth.

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Re: A suggestions list I made.

Post by Sieghart on Sat Sep 19, 2015 3:17 am

more suggestions...

maturing zans/ress - Now that on my list of suggestions there are quests, let's make it more interesting.. A maturing zan/ress... it makes your zan/ress rank higer~! This is also so that your zanpakuto/ress has more depth to them and there are more this to do in the game. Also, their description changes and improvises moves.

For example, let's make the maturing zan/ress cappable at 2 times... I have Dai Danbira. It is a Greater zan... And in order to rank it up, I have to complete some certain requirements and complete the quest. the quest should be lengthy. after completing it, my zan becomes Greater + and its description changes a bit along with its other moves making it more powerful~!

after that, if i complete the last maturity quest, it becomes an elite zan with far more powerful attacks and its descriptions changes for one last time.

if you change zans, get a custom, or buy a stronger zan... your new zan's rank gets matched to the quest you have completed so.. for example, my dai danbira is now an elite zan.

if i get a common zan, it automatically becomes a greater due to the quest since i have already accomplished it. so in other words, the accomplishment i did gets carried along to my new zan.

anyway, that's the gist of things. i hope you understand

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Re: A suggestions list I made.

Post by Sieghart on Sun Sep 20, 2015 10:56 am

Armor/items that give you bonuses and new kinds of effects - Well, I was thinking how short the armory is and... well, why dont we create some new items. like, armor that increases your movement, or armor that increases your range, cancels out the opponent's next attack or you get revived or other new kinds of items which are hard to obtain or something .w.

a background for the pvp grid - why not give the grid a background to reflect which place they are on or maybe this should just change randomly xD

chance/luck based moves - e.g. these moves require you to flip a coin that does a 50-50 chance of whether it will be a positive or negative effect and or both could be positive or negative depending on your playstyle, armors and items or other bonuses or effects you got equipped

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Re: A suggestions list I made.

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