Lust's suggestions

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Lust's suggestions

Post by Haruchi on Fri Aug 19, 2011 7:06 pm

Posted on behalf of Lust.


Suggestion 1: PvP-Natural obstacles

Well I, Lust, having a lot of PvP experience wanted to suggest a twist to PvP battles since with massive attack ranges at rank 5, battles are still fun. But I was thinking of implementing natural obstacles - that could act as natural shields for both players to use for their advantage - into the PvP grid, though I don't know whether or not this type of thing is within Break's grasp, to me - and other highranked players - this would make PvP battles even more fun than they already are.


Suggestion 2: Money - yen/soul sending in between races:

I, seeing as staff (admins mainly) have a lot of work to do, with shard transfers/content/updates, have thought of a way to ease the staff's stress, or at least I think so. I thought of a yen-soul/soul-yen converter. It would require a link in profile page or something around that corner to convert a specific amount of yen into souls.

E.g. Money: 10000000, Convert: x-amount of yen to souls.

Also, anyone can convert but must be a seated officer to send yen/souls in between races.

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Re: Lust's suggestions

Post by Yukira_Fuyushi on Mon Aug 22, 2011 9:50 am

I'd like to point out that the first, Natural Obstacles, was discussed and planned at some point.
Not sure where it went though.
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Re: Lust's suggestions

Post by Haruchi on Mon Aug 22, 2011 1:52 pm

I'm slightly worried about how to implement them. Logically they should be visible on map, but they'd have to be randomly placed each time, and have random...looks. As in, varying obstacles, different ones.

It would add more strategy, though. We'll see. o.o/

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Re: Lust's suggestions

Post by Yukira_Fuyushi on Thu Aug 25, 2011 9:07 am

It certainly would add more strategy.
Right now, I know one can just release Zan, rush towards other player and FIRE YOUR LAZAH.

In fact, in Lsm's beta of the battle system, there was an obstacle. o_o
And it blocked your attack.
Would make for some nice strategy, because you might actually have to maneuver around the grid a bit for once.
As for implementation, maybe they could have a minimum distance from other obstacles and preset shapes?
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Re: Lust's suggestions

Post by Lust on Fri Dec 02, 2011 2:20 am

Soooo. Where is this going? This would make a great addition along with the new starting point's (if there are plan's to implement them)
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