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Players Who run.

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Lust
Greed
lyonin
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Post by Dead_pool Tue Feb 12, 2013 12:23 am

Since people have about three turns before it is considered battle holding or whatever during the second turn or maybe third could they take double damage or something like being afk. or say if they heal before they move, could the heal be cut in half, or they lose offensive stats? Just something that would make people stop running around the map. Sure it's a good tactic but I found it can be used heavily and repetitive.
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Post by Ulquiorra4 Tue Feb 12, 2013 12:27 am

post to delete


Last edited by Ulquiorra4 on Thu Mar 14, 2013 8:28 pm; edited 1 time in total
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Post by Dead_pool Tue Feb 12, 2013 12:38 am

From Grimmjow-Jaggerjack

grimm has a good idea if u run 3 times ur stuff gos down like everything forever if u
run to heal and go fight it dont go down, but catchy thing is about his idea , take
alot of coding, anyways have it where if someone battle hoolds they get stuck and
cant move or attack for however many turns they moved they if they get away there
super weakened for that mant turns.....if they didnt die......like that/
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Post by Toboe Tue Feb 12, 2013 1:20 am

i agree too!!!
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Post by Dantryll Tue Feb 12, 2013 2:28 am

hmmm that sounds like a good idea deadpool
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Post by Sazashime Tue Feb 12, 2013 2:30 am

So i have just movment boost in my ressu if i can't run. What i need to do. And if affter my turn i'm at 4.1 or 5.1 this is not battle holding.
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Post by Crow Tue Feb 12, 2013 2:35 am

Why so much hate on runners. Did any of you think of equipping a low cost move and then just spamming an attack to avoid battle holding yourself? Then you could just let them run and burn their pools. Simple way around it in my opinion only worry then would be a regenerater. :p
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Post by Dead_pool Tue Feb 12, 2013 2:46 am

What crow said a regenerate person...I have seen this HSR,run,run,run,HSR,run,run,run, then attack...<this combination is what bothers me.
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Post by Dantryll Tue Feb 12, 2013 3:09 am

that is battleholding
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Post by Kuchiki_Mateus Tue Feb 12, 2013 1:30 pm

look
for be a battle hold youmust run 3 times consecutive
so I think it:report button inside pvp
if you make it a staff can read the log of the battle then decide if ban the player or not
simple xD
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Post by Hitori Tue Feb 12, 2013 3:19 pm

Let me clarify, battle holding is generally:
Moving away MORE than 3 turns in a row.
Moving away for 3 turns more than three times.
As well as using only buffs, heals, barriers, sealing/releasing, and moving for MORE than 6 turns.

So, if someone is using the combination you said: HSR, run, run, run, HSR, run, run (at this point it is battle holding), etc. Then you need to contact a mod or have sufficient proof for us to do anything about it. Sufficient proof would be to have a screen shot of every move in order given to us via the report button on the offenders profile -- your best bet is to have a staff member watch the fight though.
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Post by orosan Tue Feb 12, 2013 8:12 pm

kinda hoping a battle log will be implemented one day, it would be the best proof they can give us~
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Post by Dead_pool Wed Feb 13, 2013 2:58 am

or that I can settle with that...sounds pretty good xD
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Post by Dead_pool Fri Mar 01, 2013 11:18 pm

bump?
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Post by lyonin Sat Mar 02, 2013 12:39 am

Yea... With the 3rd turn someone running away, someone like myself (A regener) would be out of a tactic. I don't run 3 times consecutively in 1 fight, at least I do my best not to, but if I HAVE to do it 1 time in the fight to survive, then I shouldn't be penalized. That would pretty much be making it so that the only people who could win are the brute forcers.... I think this is a bad idea and my vote would go to no.
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Post by Dead_pool Sat Mar 02, 2013 7:00 am

I don't mind doing it once but doing three times is ridiculous...I suppose it does not matter in the long run...I doubt it will ever be implemented...even if they do, do this it's not like they will be penalized for it.
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Post by Dead_pool Thu Mar 14, 2013 8:24 pm

Come on people it's happening alot more often now, and it's Battleholding...at least have something involving pools regenerating faster...this is getting absurd people who regen or have low Segeunda pool cost run around the map and spam heal...
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Post by Ulquiorra4 Thu Mar 14, 2013 8:29 pm

Am against, because anyone with out money or luck would have distinct disadvantage, as in a blow for blow brawl the high rank resses/zans are usually far better. Also calling something battle holding when the rules say it isn't is not battle holding, just annoying. A rule like this would make the pvp grid pointless people complain cause they can't consistently attack the other person, the only way this would go away is with a tiny 3.5 grid to fight on.
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Post by Greed Thu Mar 21, 2013 2:24 am

hope this battle log includes visuals because i was once in a situation that accused me of bh when i moved in the blind spot while they kept moving back
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Post by Lust Thu Mar 21, 2013 5:22 pm

Moving towards but being in a blind spot still counts against you
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Post by Greed Thu Mar 21, 2013 8:08 pm

i dont think so when the player is continously moving back to stay out of range from opponent
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Post by Haruchi Sat Mar 30, 2013 5:36 pm

Battlehold all the things.

Battle log needed.
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Post by Greed Mon Apr 01, 2013 7:00 pm

re read rules and it states "moving AWAY from your opponent 3 consecutive times"
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Post by Hitori Mon Apr 01, 2013 11:02 pm

If you're moving out of the person rage (I.e. moving into blind spots) just to avoid taking damage it is still considered battle holding.
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Post by lyonin Tue Apr 02, 2013 12:27 am

I still find this funny, 'regenners' keep getting mentioned... But the only person with an all regen Zan is me now. xD
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