Patrol bonus

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Patrol bonus

Post by Xanus on Tue Jun 25, 2013 9:34 am

I was thinking that the yen and exp average gain for each patrols could be determined by the number of hollows defeated and souls you send to soul society. Eg. You send 3 souls to soul society and defeat 2 hollows. You would gain: 25-50 exp for each soul you send to soul society. Next you would gain 50-75 exp for each hollow defeated. The total exp would be the exp you gain for that patrol
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Re: Patrol bonus

Post by Azula on Tue Jun 25, 2013 8:12 pm

It's already got lucky, uber lucky, and yen gained is different each time. This isn't really needed.
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Re: Patrol bonus

Post by lyonin on Tue Jun 25, 2013 8:31 pm

I'ma have to agree with Nami. This is a creative idea and all, but we already have a working system.
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Re: Patrol bonus

Post by Xanus on Tue Jun 25, 2013 11:28 pm

But having this system changes your exp gain every patrol. It might help in making patrols a little more interesting. I agree that lucky and uber lucky and also the new weekend boost would change the exp gain, but when it's on a weekday and your doing patrols but are unlucky, then you would end up getting the same exp over and over.
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Re: Patrol bonus

Post by Hitori on Wed Jun 26, 2013 2:58 pm

Even if it were to be done this way, Lsm would probably make it to where the gains average around the same area. Given the fact that it's a bit more random, you could end up getting less stats:pools even though you have that chance at a higher gain, you still have the chance at the lower gain. Which means that the current system is better off. I know I'd rather get the static gain then play a gambling game.

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Re: Patrol bonus

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